This article explores the ubiguitous computing and the city, interestingly via means of social and cultural perspectives enhancing the invisible and exposing the mundane theories. The primary viewpoints of ubiquitous computing is critically analyised by sociality, spatialization, temporalization and contextual aspects that support it.
‘Calm technology’ is introduced in the article, a term used outside of conscious awareness, a notion that is not completely absent until we actively focus on it. Interestingly, people are not familiar with the present technology that we are surrounded by.
‘Augmented reality’ enhances our impressions of everyday objects in our surroundings, refected upon objects and people in the world. More awareness of reality and ‘virtual reality’ changes the persectives of how we view certain objects and people we encounter.
Tags: general discussion